

- #No more heroes heroes paradise regular controller full#
- #No more heroes heroes paradise regular controller ps3#
The Move control scheme is basically the same as the Wii version's, and the Wii version had alright controls.
#No more heroes heroes paradise regular controller ps3#
Like No More Heroes 2, Heroes' Paradise has the option to play with your motion controller (the Move in this case) or the traditional PS3 controller.

The core game is still very good, but it's not enough to just dump a three year old game onto the PS3, ignore theglaring problem presented by the Move controller,and call it a day.Once you start playing the game, it all starts.falling apart. Instead, it's an inferior version due to the controls, and the graphical improvements are nearly nonexistent. It's really too bad we had to give this version a lower score, but the game just doesn't live up to the potential of being a superior version of a beloved game. So neither option is ideal, but we recommend going with the Sixaxis, which is annoying to have to recommend if you've invested in the Move and the game clearly supports it as a selling point. Unfortunately, it also means that some of the special moves involved when you kill enemies are a bit more awkward on the Sixaxis, as they were clearly designedfor swinging a remote. If you switch to the Sixaxis, you still have to shake the controller, but the accelerometer is much more sensitive, meaning you don't have to act like you're trying to murder the damn thing. It's unbelievable that there's no option to do it some other way, like mashing a button. On the Wii this was already obnoxious, but the Move controller makes it literally painful: you have to shake that thing really, really hard, which means your arm is going to cramp up fast. But then you have to shake the goddamn controller during every fight. The joke is that it makes you look like you're jerking off - har har - which may amuse you for about a second the first time you realize it. Despite the game avoiding the repetitiveness of constant waggle, it makes a horrible misstep for the sake of goofiness while sacrificing the player's comfort: as Travis fights dudes with his laser sword, the battery runs down, and in order to recharge the battery, you must shake the controller. This affects one specific aspect of gameplay, but it's an infuriating one. See, it seems that the Move controller's accelerometer isn't as sensitive as the Wii remote's. It's another case of the game being translated directly onto the PS3 without any improvement, and without consideration for the new platform. The other main problem with the game stems from the Move controller itself, and we recommend not playing with the Move controller at all. We're not saying we need super-duper graphics to enjoy a game, but when the opportunity to make the game HD-beautiful is completely passed up, it irks us and feels like a pre-cut corner.
#No more heroes heroes paradise regular controller full#
The game just does not look like a PS3 game in any shape or form, and as a full retail release we expect a bit more from our investment. On the Wii the low-res textures and empty worlds were a forgivable element that added to the game's rough charm, but three years later and so much graphical power available, it's disappointing that the only noticeable difference is slightly crisper edges and a better framerate. The first, and least, of the problems is that the game has received essentially no noteworthy graphical improvement for PS3. These weaknesses are not insignificant, though, and they did affect our score for the game. If that all sounds dandy to you, you'll probably be able to forgive the weaknesses of the PS3 port. If you want our full impressions of the Wii version, check it out here, but we're also going to pull some quotes from that review since it captures the flavor of the game well. Transplanted over the years and landing on a system with plenty of great brawlers/action games available, it arrives not smelling nearly as fresh as it did three years ago. We really lovedthe originalgame for what it was: unique in gameplay, unique in tone, and it was a hardcore gem in the Wii's less-than-hardcore library. Instead we get something that somehow manages to be worse, but the problem stems from the Move controller, but we'll get to that in a bit. Does this mean you'll be madly waggling for every swing of protagonist Travis Touchdown's laser sword attacks? No, and thank the videogame gods for that.

No More Heroes: Heroes' Paradise is a port of the first No More Heroes game, with some bosses from the sequel, Desperate Struggle, thrown in for good measure, and of course Move support since the game was originally designed for the Wii remote.
